Constantine DC Dark Legion Hero Guide

Constantine

Overall Rating
5.0

John Constantine
Alliance:
Justice League Dark Energy Wielder
Rarity: Mythical
Role: Magical

Constantine DC Dark Legion

John Constantine emerges as a mythic rarity hero of the Magical class, wielding cunning and occult mastery against the encroaching horrors of the Dark Multiverse. A trenchcoat-clad antihero from Liverpool, England, Constantine blends dark magic, wit, and a knack for manipulation to outsmart his enemies.

Summoned Flame

Summoned Flame

Skill Type: Active
Effect: Damage
Damage Type: AoE

Constantine conjures a firestorm that deals Spiritual DMG equal to 500% of his ATK to enemies within a circular area. If [Black Magic Surge] is active, the next two Ultimate casts deal Spiritual DMG equal to 1000% and 1250% of Constantine’s ATK.

Exorcism Blast

Exorcism Blast

Skill Type: Active
Effect: Damage
Damage Type: AoE

Constantine unleashes a blast of flame, dealing Spiritual DMG equal to 475% of his ATK to enemies in a circular area.

Power Curse

Power Curse

Skill Type: Passive
Effect: Debuff
Damage Type: Single Target

After Constantine casts [Summoned Flame] or [Exorcism Blast], there is a fixed 50% chance to inflict [Burn] on the target for 5s.

Black Magic Surge

Black Magic Surge

Skill Type: Passive
Effect: Buff
Damage Type: Team Limited

After Constantine casts his Ultimate, the area and range of his next [Exorcism Blast] and the DMG of his next [Summoned Flame] increase, stacking up to 2 times. At the start of battle, each [Justice League Dark] ally increases Constantine’s ATK by 25%.

Training Nexus

Training Nexus

+20%

Bio Lab

Bio Lab

+20%

Wayne Steel

Wayne Steel

+30%

Wayne Chips

Wayne Chips

+30%

Armoury

Armory

+30%

Drone

Drone

+30%

Research Lab

Research Lab

+20%

Power Plant

Power Plant

+30%