Constantine
Overall Rating
5.0
John Constantine
Alliance: Justice League Dark Energy Wielder
Rarity: Mythical
Role: Magical
Constantine DC Dark Legion
John Constantine emerges as a mythic rarity hero of the Magical class, wielding cunning and occult mastery against the encroaching horrors of the Dark Multiverse. A trenchcoat-clad antihero from Liverpool, England, Constantine blends dark magic, wit, and a knack for manipulation to outsmart his enemies.
Summoned Flame
Skill Type: Active
Effect: Damage
Damage Type: AoE
Constantine conjures a firestorm that deals Spiritual DMG equal to 500% of his ATK to enemies within a circular area. If [Black Magic Surge] is active, the next two Ultimate casts deal Spiritual DMG equal to 1000% and 1250% of Constantine’s ATK.
Exorcism Blast
Skill Type: Active
Effect: Damage
Damage Type: AoE
Constantine unleashes a blast of flame, dealing Spiritual DMG equal to 475% of his ATK to enemies in a circular area.
Power Curse
Skill Type: Passive
Effect: Debuff
Damage Type: Single Target
After Constantine casts [Summoned Flame] or [Exorcism Blast], there is a fixed 50% chance to inflict [Burn] on the target for 5s.
Black Magic Surge
Skill Type: Passive
Effect: Buff
Damage Type: Team Limited
After Constantine casts his Ultimate, the area and range of his next [Exorcism Blast] and the DMG of his next [Summoned Flame] increase, stacking up to 2 times. At the start of battle, each [Justice League Dark] ally increases Constantine’s ATK by 25%.
Training Nexus
+20%
Bio Lab
+20%
Wayne Steel
+30%
Wayne Chips
+30%
Armory
+30%
Drone
+30%
Research Lab
+20%
Power Plant
+30%